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Khirek

18
Posts
1
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A member registered Dec 09, 2021

Recent community posts

In case poncle reads this, I have a weird interaction where whenever I start up the full version of this game on steam I lose all my progress here on itchio. I really like to go back to this version here because of the reduced power creep, lower enemy spawns even compared to 0 curse on the full version, special emty tome mechanic. There are some differences here you can't get in the full version even if you limit yourself to only use all the OG stuff on mad forest, I say this as an E+36 Trousers. This version has always been my favorite to get new kill records in because it's more down to earth, nostalgic and has stayed consistent over the years. Is there any way to fix this losing progress issue?

you got games on your phone?

Damn this was really interesting and the way the character slowly turns insane while you wonder if whatever you're inside of is actually dead is cool especially since there is this one texture that's constantly moving. Also are the areas procedurally generated?

After finding out about a certain empty tome bug I came back and tried to beat my previous high kill run and got this monster of a run. It's not perfect and I got 0 screen wipe ground items but I'm still super proud!

I would suggest reducing the saturation of the skybox cuz it looks really unnatural when every object further away than 20 meters appears white/grey-ish and the sky is still colorful. Also you should rely more on the "show, don't tell" principle cuz quite some times I felt like the character said some really obvious things like "was that a sound above me?" where it'd be better to not have any dialogue and maybe just increase the volume of the sound so you're 100% certain the player notices it too. Mechanically the game works flawlessly and it looks clean too, it just wasn't too atmospheric to me personally. Still, I hope you continue to make games!

This is where my journey ends, I have achieved my goal, greetings to anyone who might read this!

after a long time, I finally got my first 40k kill run. I'll move over to the full game version soon

yeah I think it was offline for a while

well... my game crashed but at least i did better than on my previous run with arca. Long live Mortaccio!

tried arca cuz someone told me his passive is better than mortaccio's. Good first try for a high kill run but I kinda miss having bones instead of lightning ring

small correction to the description, there are 8 characters if you include Exdash

Thanks man I really appreciate it, I've had these ideas for months now and they are more just interesting little thoughts rather than fully fletched game ideas. I thought needing to know how to code would be a huge barrier but you really motivated me to just start and try!

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I already posted my thoughts on this game so this is more just a small question to the dev since I don't thing there is a direct messaging system on this website yet?:

It amazes me how you're a junior high student and managed to create a game like this as it both looks and plays itself incredibly clean, so mad respect. May I know which program you used and how much time of experience you have? I'd love to start working on one or two of my own game ideas but I don't know if it's worth to start just now since I won't have the time to continue in a few months

edit: well yeah looks like all i had to do was to click on "more information" lol. But still, I'd be interested to know for how long you've been doing this

It's not really a parking lot I guess. It's just the first level where you first ride a car. After the car ride is over go to the left where the pillars are. On the pillars there are little pannels and you can flick the levers next to them when you click on the pannels

spoiler:


some well meant criticism: Due to the game being very linear and hard-scripted where in every major event or jump-scare the player can't move or look around, I expected very early on that there would be no threat in the entire game you actively have to run away from. That's why even in the butcher house I as a player felt very safe because I knew that I'm not responsable for what happens and I can't really fail. So maybe remove a few cutscenes and trust that the player will experience them without the game's help. Also (super minor criticism) the fact that you run faster diagonally further takes away from the horror because it's an unmeant mechanic that allows you to move quicker than you're supposed to which further eliminates any fear of being caught.

Other than that I really liked the game! It had some humor to it and the characters were really likable and didn't just feel like tools to help you progress. The audio created an unnerving atmosphere despite my mentioned criticism. Also the fact that you face towards the door during the shower scene is great, it plays with the player's anticipation.

The game is really likable and I can tell that a lot of love went into making it. Also R.I.P RUUBEENN YOU DIDN'T DESERVE THAT D:

note that you can only send messages once per day

I really love this idea! I have it open pretty much whenever I am working on a text or playing games that don't require too much focus. The community is just goofy and positive and it's wholesome reading messages like "Greatings from (xyz)! you matter, don't give up! also watermelon slaps lol" now and then.

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I think there definitely are/is, whenever you collect a symbol, the corresponding buttons on the doors light up and the scythes and the sphere are both on the elevator door and the individual levels. Also I've read a not from the dev that you can actually toy around with the levers in the parking lot area. I think the 3rd ending is just a bit harder and more secret but I believe it exists. Also you can peek through the door next to the counter at the main entrance area

edit: i found the secrets in each level now and managed to enter the church now, still no different ending :(